$100M Offers: How to Make Offers So Good People Feel Stupid Saying No cover
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$100M Offers: How to Make Offers So Good People Feel Stupid Saying No

by Alex Hormozi

A practical guide to building offers so compelling that price stops being an objection, covering value creation, guarantees, scarcity, urgency, and bonuses. In this world you practice calculating lifetime value, deconstructing the value equation, and assembling all the pieces into a single Grand Slam Offer.

25 maps · 121 characters · 413 questions · free to try, no account needed · book links are affiliate links

Three ways to play the same book. Climb the platformer and answer to refuel.

Loading the demo…

Use the on-screen controls to run and jump. Orbs ask a question; a correct answer refuels the climb.

What's inside

25 maps, 121 characters and 413 questions, all generated from the book.

MAP 01

Forest of Grand Slam Offers

Introduction to the core concept of unbeatable, differentiated offers.

5 characters · 17 questions

MAP 02

Castle of Value-Driven Decisions

Explore why customers choose value over price in purchasing decisions.

5 characters · 17 questions

MAP 03

Ruins of Commoditization

Understand the trap of price-driven competition and its dangers.

5 characters · 17 questions

MAP 04

Volcano of the Virtuous Cycle

Learn how premium pricing fuels growth and quality improvement.

5 characters · 17 questions

MAP 05

Desert of Premium Pricing

Master the strategy of charging more through differentiation.

5 characters · 17 questions

MAP 06

Cave of Lifetime Value

Calculate customer lifetime value to guide business decisions.

5 characters · 17 questions

MAP 07

Ice Peaks of Gross Profit

Analyze gross profit calculations essential for sustainable offers.

5 characters · 17 questions

MAP 08

Ocean of Market Selection

Identify starving crowds and markets ripe for value delivery.

5 characters · 17 questions

MAP 09

Forest of Problem Identification

Pinpoint customer pain points to build targeted solutions.

5 characters · 17 questions

MAP 10

Castle of Solution Architecture

Construct comprehensive solutions addressing core problems.

5 characters · 17 questions

MAP 11

Ruins of the Value Equation

Deconstruct the four drivers of perceived value.

5 characters · 17 questions

MAP 12

Volcano of Dream Outcomes

Explore how to amplify perceived likelihood of achievement.

5 characters · 17 questions

MAP 13

Desert of Time Delay Reduction

Strategies to minimize perceived time to results.

5 characters · 17 questions

MAP 14

Cave of Effort and Sacrifice

Reduce perceived effort to increase offer attractiveness.

5 characters · 17 questions

MAP 15

Ice Fields of Perception

Understand why perceived value trumps actual value.

5 characters · 17 questions

MAP 16

Ocean of Supply and Demand

Navigate the delicate dance between scarcity and desire.

5 characters · 17 questions

MAP 17

Forest of Scarcity Tactics

Apply scarcity principles to increase offer desirability.

5 characters · 17 questions

MAP 18

Castle of Urgency

Create time-based pressure to drive purchasing decisions.

5 characters · 17 questions

MAP 19

Ruins of Risk Reversal

Explore guarantees as tools to eliminate buyer hesitation.

5 characters · 17 questions

MAP 20

Volcano of Guarantee Types

Master unconditional, conditional, and implied guarantees.

5 characters · 17 questions

MAP 21

Desert of Bonus Stacking

Expand price-to-value gap through strategic bonuses.

5 characters · 17 questions

MAP 22

Cave of Divergent Thinking

Train creative thinking to generate unique value solutions.

5 characters · 17 questions

MAP 23

Ice Caverns of Naming and Positioning

Craft compelling offer names that enhance perceived value.

5 characters · 17 questions

MAP 24

Ocean of Pricing Strategy

Design pricing structures that maximize differentiation.

5 characters · 17 questions

MAP 25

Forest of Offer Construction

Synthesize all elements into one cohesive Grand Slam Offer.

1 characters · 5 questions

How the book becomes practice

Reading puts ideas in. Retrieval keeps them there. The game is the retrieval.

01

Walk the world of the book

25 maps, one per part of the book. Signs along the way hold its key ideas, so the walk itself is a refresher.

02

Battle the characters

121 characters, each a short quiz on one idea. Answer well and the map opens up; a boss guards the end of each one.

03

Missed ideas come back

Every question you get wrong is re-asked in rematches and boss fights, and the Flashcards mode schedules it with spaced repetition, until you get it right. That is the part that makes it stick.

Keep what you learn

Sign up for free and your demo progress, XP, best tower stage and flashcard schedules move to your account. Come back whenever a chapter starts to fade.

Questions

Is this the actual book?
No. This is a quiz game built from the ideas in "$100M Offers: How to Make Offers So Good People Feel Stupid Saying No": 413 multiple-choice questions with explanations, spread over 25 maps. It works best alongside the book, which is why the page links to where you can get it.
Is it free to play?
You can play the demos on this page without an account (5 battles in the RPG, 10 questions in the tower and 12 flashcard grades). Sign up for free to keep going; premium worlds come with a preview and Lifetime Pro unlocks everything.
Do I need to have read the book?
It works either way. If you have read it, the game is spaced repetition for what you learned. If you have not, every question comes with an explanation, so the game is a fast tour of the main ideas.
Does my demo progress carry over?
Yes. Sign up from the game and the characters you beat, your XP, your best tower stage and your flashcard schedules move to your account.
Are the book links affiliate links?
Yes. If you buy the book through one of them we may earn a small commission, at no extra cost to you. It helps keep the free worlds free.