
Two ways to play the same book. Climb the platformer and answer to refuel.
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← → to move, Space to jump, ↓ + Space to drop through. Use the on-screen controls to run and jump. Orbs ask a question; a correct answer refuels the climb.
What's inside
30 maps, 146 characters and 498 questions, all generated from the book.
Forest of First Principles
Introduction to why customer conversations mislead founders.
5 characters · 17 questions
The Mom Test Citadel
Core principle: ask questions even your mom couldn't lie about.
5 characters · 17 questions
Caverns of Bad Data
Learn what false signals look like in conversations.
5 characters · 17 questions
Ruins of Empty Compliments
Recognize compliments as worthless fool's gold.
5 characters · 17 questions
Desert of Deflection
Techniques to redirect compliments toward useful data.
5 characters · 17 questions
Fluff Anchor Isles
Anchor generic and hypothetical fluff into real specifics.
5 characters · 17 questions
Glacier of Generic Claims
Spot 'I always' and 'I never' type false generalities.
5 characters · 17 questions
Volcano of Future Promises
Beware fiery but empty future-tense commitments.
5 characters · 17 questions
Cave of Hypothetical Maybes
Understand why 'might' and 'could' reveal little.
5 characters · 17 questions
Facts and Commitments Fortress
Distinguish opinions from facts and real commitments.
5 characters · 17 questions
Forest of Important Questions
Learn to ask questions that truly matter.
5 characters · 17 questions
Lukewarm Springs
Read lukewarm reactions as valuable warning signals.
5 characters · 17 questions
Premature Zoom Ruins
Avoid diving into details before grasping the big picture.
5 characters · 17 questions
The Elephant's Desert
Don't ignore big risks hiding behind small questions.
5 characters · 17 questions
Casual Conversation Caves
Keep talks relaxed to reduce bias in answers.
5 characters · 17 questions
Icy Peaks of Objectivity
Maintain neutrality while gathering customer insight.
5 characters · 17 questions
Volcano of Commitment
Push conversations toward real commitment and advancement.
5 characters · 17 questions
Advancement Ruins
Understand advancement as proof of genuine interest.
5 characters · 17 questions
Forest of Finding Conversations
Discover where to find candidates for customer talks.
5 characters · 17 questions
Cold Call Wastes
Navigate the harsh terrain of cold outreach.
5 characters · 17 questions
Serendipity Shores
Seize lucky opportunities for organic conversations.
5 characters · 17 questions
Castle of Choosing Customers
Learn how to select the right people to interview.
5 characters · 17 questions
Segment Specificity Caverns
Narrow down customer segments for focused learning.
5 characters · 17 questions
Advisor Ridge
Leverage advisors and mentors for introductions.
5 characters · 17 questions
Investor Volcano
Use investor networks to access target customers.
5 characters · 17 questions
Professor's Ruins
Tap academic contacts for customer connections.
5 characters · 17 questions
Bottleneck Fortress
Avoid learning bottlenecks within founding teams.
5 characters · 17 questions
Prepwork Forest
Prepare thoroughly before customer meetings.
5 characters · 17 questions
Notetaking Caves
Review and record insights from every conversation.
5 characters · 17 questions
Cheatsheet Summit
Consolidate all lessons into a practical framework.
1 characters · 5 questions
How the book becomes practice
Reading puts ideas in. Retrieval keeps them there. The game is the retrieval.
Walk the world of the book
30 maps, one per part of the book. Signs along the way hold its key ideas, so the walk itself is a refresher.
Battle the characters
146 characters, each a short quiz on one idea. Answer well and the map opens up; a boss guards the end of each one.
Missed ideas come back
Every question you get wrong is re-asked in rematches and boss fights until you get it right. That is the part that makes it stick.
Keep what you learn
Sign up for free and your demo progress, XP and best tower stage move to your account. Come back whenever a chapter starts to fade.