
Two ways to play the same book. Walk the maps and challenge the characters.
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Arrow keys to walk, Space to talk or fight. Use the on-screen controls to walk and talk. Signs hold the book's ideas; every character is a quiz.
What's inside
6 maps, 28 characters and 96 questions, all generated from the book.
Foundation Fortress: Strategic Planning
Learn the fundamentals of laying plans and preparing for warfare.
5 characters · 17 questions
Resource Caverns: Waging War
Master the economics of warfare and efficient resource management.
5 characters · 17 questions
Deception Desert: Stratagem and Tactics
Explore indirect approaches, tactical positioning, and the art of misdirection.
5 characters · 17 questions
Adaptive Ocean: Energy and Maneuvering
Navigate the fluid dynamics of timing, momentum, and battlefield adaptation.
5 characters · 17 questions
Intelligence Ruins: Army Movement and Terrain
Discover how to read enemy intentions and leverage environmental advantages.
5 characters · 17 questions
Mastery Peaks: Advanced Situations and Espionage
Conquer complex scenarios using fire attacks, spies, and supreme leadership.
3 characters · 11 questions
How the book becomes practice
Reading puts ideas in. Retrieval keeps them there. The game is the retrieval.
Walk the world of the book
6 maps, one per part of the book. Signs along the way hold its key ideas, so the walk itself is a refresher.
Battle the characters
28 characters, each a short quiz on one idea. Answer well and the map opens up; a boss guards the end of each one.
Missed ideas come back
Every question you get wrong is re-asked in rematches and boss fights until you get it right. That is the part that makes it stick.
Keep what you learn
Sign up for free and your demo progress, XP and best tower stage move to your account. Come back whenever a chapter starts to fade.