ACTIVE RECALL

Active recall, played as a game.

Active recall means pulling an answer out of your head instead of reading it again. Here every screen asks you something from your own material, and keeps score.

Free to start · any PDF or EPUB up to 50 MB · any language · no credit card

Recall at speed

Flappy Scholar: fly through the gaps, and every third one asks a question. Try it on a real book.

Loading the demo world…

Tap to flap, then tap an answer. Your progress moves to your account when you sign up.

How it works

Nothing to reread: only things to answer.

01

Upload your material

A textbook, lecture notes, a summary: any PDF or EPUB up to 50 MB, in any language, on any subject that is written in sentences.

02

Every key idea becomes a question

The document is read for its key ideas and each gets multiple-choice questions, with the answer explained. Nothing is left to reread: only things to answer.

03

Answer it everywhere

Battles in the RPG, orbs in the tower, questions in the mini-games, cards in the deck, rounds in a duel: five games, one set of questions, one score.

Built for retrieval

The mechanics are the method.

Every screen asks

There is no reading mode. Progress in every game comes from answering, so a session is retrieval practice from the first minute to the last.

Feedback at once

Each answer shows the right one and why, straight away, when it does the most good; a right answer you were unsure of gets fixed too.

Missed questions return

A wrong answer comes back in rematches and boss fights, and sooner in the flashcard deck; a right one waits longer. Practice goes where it is needed.

Spaced over days

The flashcard deck schedules every question by how well you knew it, so an idea is tested again just before it would fade.

What the research says

Four findings from the learning literature, and the mechanic that applies each one.

Retrieval practice

Every battle is a test, and testing beats rereading.

A 2013 review of ten study techniques rated practice testing and spacing the most useful, rereading and highlighting among the least. Tested students remembered more a week later than rereaders.

Dunlosky et al., 2013

Spacing

Missed questions come back later, and flashcards are scheduled over days.

Across 317 experiments, spaced study beat one sitting, and the best gap grew with how long the memory had to last. Cramming works for tomorrow and fails in four weeks.

Cepeda et al., 2006

Feedback right away

Every answer shows you the right one, and why.

Feedback after a test raises what you keep, and not only on the wrong answers: it also fixes the right ones you were unsure of, which slip away first.

Butler, Karpicke & Roediger, 2008

Motivation you can feel

Levels, bosses and streaks make your progress visible.

People stick with what makes them feel competent and lets them choose. A rising level and a fallen boss are competence you can see; five modes are the choice.

Ryan & Deci, 2000

When another tool fits better

Three cases where you want something else.

Cramming for tomorrow

The games are slower per question than a drill. With an exam in the morning, open the flashcard deck of the world and grade straight through it.

Problem sets

Recall practice tests facts and ideas. Calculus, coding and proofs are learnt by doing the problems; use the game for the theory behind them.

Nothing to upload yet

The questions are written from your material. Without notes or a textbook of your own, start with a public book world instead.

Built on real books

Live numbers, straight from the database.

27
public worlds you can play now
2
languages
3,462
characters to battle
21,806
questions written so far

Questions

What is active recall?
Studying by retrieving: closing the book and producing the answer from memory, instead of reading or highlighting it again. The research calls it practice testing or retrieval practice, and rates it among the most effective study techniques; the papers are listed above.
Is a quiz game really active recall?
Yes. A multiple-choice question is still a retrieval attempt: you have to decide from memory, and the research on practice testing counts it. The explanation that follows is the feedback part, and the wrong answers coming back is the spacing part.
Active recall or flashcards?
Flashcards are one form of active recall, and every world has a deck of them with spaced repetition. The games are the same questions asked in a battle, a climb or a race, for the days when a deck feels like a chore.
How does the spacing work?
In the flashcard deck, every card is scheduled by how you graded it: a card you knew comes back in days, then weeks; a card you missed comes back within minutes, then again the next day. In the games, a question you got wrong is asked again in rematches and boss fights.
Does it work for my subject?
If the material explains things in sentences, yes: medicine, law, history, biology, economics, psychology, languages, certification manuals. It is weakest on pure calculation and on books that are mostly images or tables.
Is it free?
Playing is free: the public worlds cost nothing and never expire, and every premium world has a preview (5 battles, 10 Tower Climb questions and 10 mini-game questions, plus the flashcards of its first maps). Your own book takes a book-to-game credit; Lifetime Pro is one payment that includes 3 book-to-game credits and opens every world in full. No subscription.

See also

Free to start

Play the free worlds for as long as you like. Pay once when you want your own books in.

Free
$0
No card, no time limit
  • Unlimited play on free public worlds
  • A taste of premium worlds: 5 battles, 10 tower questions and 10 mini-game questions each
  • Live duels with friends, classmates or the computer
  • All five modes, on any device
  • Progress saved to your account
Start free
LIMITED LAUNCH DEAL
Lifetime Pro
Regular price $49.99, launch price $19.90

Launch price for the first 100 buyers or until 31 Dec 2026, then $49.99. 97 of 100 left.

One-time payment, keep it forever
  • Turn your own notes into games (3 book-to-game credits)
  • Unlimited battles on every world
  • Unlimited mini-game questions on every world
  • Duels on every map of every premium world
  • Every premium world, every map, all five modes
  • Your own flashcards in any world (up to 200)
  • Study timer extras: room themes, window views, pets and focus insights
  • Classrooms: share the worlds you generate with your students, who join free
  • All future updates included
Get Lifetime Pro · $19.90

Need more later? Extra book-to-game credits are $4.00 each, 5% off from 3, 10% off from 5 and 20% off from 10.

Reread it once more, or answer it now.

Upload your notes and let the game ask.

Turn my notes into recall practice