FOR PARENTS

Hard to get them to study? Hand them a game instead.

StudyRPG turns their textbook into a Pokémon-style game: every battle is a question from the book, and missed questions come back until they stick. For teenagers 13 and up.

Free to try · no card · one payment for Pro, no subscription · ages 13 and up

Loading the demo world…

This world was generated from a real textbook. Use the on-screen controls to run and jump.

Sound familiar?

Three evenings every parent of a teenager knows, and what is behind them.

The homework fight

You ask once, then twice, then it is an argument. Not defiance: a page of text asks a tired brain for a decision every minute, and the brain says no.

A game starts in one tap, and the first question is already waiting. Nobody has to be asked twice.

“I studied, but nothing stuck”

They did read it. Rereading and highlighting feel like work, but they train the eye to recognise a sentence, not the memory to produce it. The exam asks for the second.

Every answer here has to be recalled, not recognised, and the ones they miss come back until they stick.

Screen time that only takes

An hour on the phone leaves nothing behind, and taking the phone away leaves a fight. The screen is not the problem; what it asks of them is.

Here the screen asks them a question from the book every minute, and explains the answer.

How it works for your family

One upload, five games, and a dashboard you can both read.

01

Their textbook, or a ready book

They upload the textbook, their notes or a past paper, any PDF or EPUB up to 50 MB in any language, or start on a public book world for free.

02

A game is written from it

In a few minutes: maps to explore, characters to battle and a multiple-choice question on every key idea, each with its explanation. Five ways to play, one set of questions.

03

You follow along

Their dashboard shows the day streak, three daily goals, each world’s progress and achievements. A family classroom adds a Members page with every teen’s progress side by side.

Screen time you will be glad about

What your teenager is actually doing while it looks like a game.

Every battle is a question from the book

The game has no filler. A character blocks the path, asks a question from the chapter, and the answer is explained whether they got it right or wrong. No answer, no progress.

Missed questions come back

A question they got wrong comes back next time they face that character, and in Tower Climb’s orbs; a flashcard graded Again comes round sooner. What they miss gets the most practice.

Ten minutes a day, kept up

A day streak and three daily goals reward showing up, not marathon sessions. Ten minutes on the tower before dinner counts, and spreading it over days is what makes it stick.

Their subjects, their language

History, biology, literature, economics, a language course: if the textbook explains things in sentences, it can be played, and the questions come out in its language.

For the evenings the chapter is too much

The free study timer: a 25-minute block in a pixel room, their character in the armchair, a cat on the sill. Every block earns XP and keeps the streak.

Open the study timer

What you can see

Two ways to set it up. Start with the free account either way; pay once when you want their own books in.

ONE TEENAGER

Pro on their account

Your teen signs up free. You pay once with your card while they are signed in, and their account becomes Lifetime Pro. You follow along on their dashboard.

  • They get: every premium world, unlimited battles and mini-game questions, duels on every map, and 3 book-to-game credits for their own textbooks.
  • You see: their day streak, the three daily goals, achievements and the leaderboards, on their dashboard.
  • You pay: once. No subscription, nothing to cancel.
SEVERAL TEENAGERS, OR A PROGRESS PAGE

Pro on your account, a family classroom

You take Lifetime Pro, turn their textbooks into games and share them through a family classroom. Each teen joins free with their own account and plays them in full.

  • They get: every world in the classroom in full, each with their own progress. Premium public books stay a preview for them.
  • You see: the Members page, with each teen’s level, XP, characters defeated, best tower stage, flashcard mastery, best mini-game score, day streak, points and last played.
  • You pay: once, on your own account. The credits stay with it; a teen who wants to upload books of their own needs credits on their own account.
The Members page, as you would see it

The family classroom’s member list: every character, dressed by what its player earned.

  • AnaChallenger
    Lv 7 · 16/22 characters defeated · tower stage 14 · 9-day streak
  • MihaiExplorer
    Lv 4 · 9/22 characters defeated · tower stage 6 · 64% mastery
  • DadAdventurer
    Lv 2 · 3/22 characters defeated · tower stage 3

Why it works better than rereading

None of this is our idea. The research on learning has said it for years; the game only makes it something a teenager wants to do.

Retrieval practice

Every battle is a test, and testing beats rereading.

A 2013 review of ten study techniques rated practice testing and spacing the most useful, rereading and highlighting among the least. Tested students remembered more a week later than rereaders.

Dunlosky et al., 2013

Spacing

Missed questions come back later, and flashcards are scheduled over days.

Across 317 experiments, spaced study beat one sitting, and the best gap grew with how long the memory had to last. Cramming works for tomorrow and fails in four weeks.

Cepeda et al., 2006

Feedback right away

Every answer shows you the right one, and why.

Feedback after a test raises what you keep, and not only on the wrong answers: it also fixes the right ones you were unsure of, which slip away first.

Butler, Karpicke & Roediger, 2008

Motivation you can feel

Levels, bosses and streaks make your progress visible.

People stick with what makes them feel competent and lets them choose. A rising level and a fallen boss are competence you can see; five modes are the choice.

Ryan & Deci, 2000

Safe by design

What a parent asks before handing over an email address.

Ages 13 and up

The service is not directed at children under 13, as the privacy policy says. It is built for secondary school and the exam years, with one account per teenager.

No ads, no tracking cookies

No ads and no ad pixel. The site sets a language cookie and, once signed in, the sign-in cookie; the analytics are cookie-free. Section 5 of the privacy policy lists them.

No strangers in the games

Duels and races start from a link they send or a classmate’s challenge, or against the computer. There is no public matchmaking and no chat.

Their name, their choice

Leaderboards show a display name they pick, and a switch in Settings hides them from every board. The account can be deleted at any time, on the site or in the app.

Built on real books

Live numbers, straight from the database.

27
public worlds they can play now
2
languages
3,462
characters to battle
21,806
questions written so far

Questions parents ask

Will my teenager actually use it, or is it one more app?
Try the demo on this page with them: it is the real game. What keeps teenagers coming back is that the questions are from their own textbook, so the game is the homework, and the day streak and three daily goals reward ten minutes rather than an evening. Five modes keep it from going stale. If they stop, nothing is lost: the free account costs nothing and the public worlds stay open.
Is it a game or is it studying?
Both, and that is the point. Every battle, orb and flashcard is a short test with the answer explained right after; the research on learning rates practice testing highest and rereading lowest, and the papers are linked above. An hour of play is dozens of questions on the book, and the ones they missed come back until they stick.
How do I pay for my teenager?
Have them sign up free and open Pro at the top of their dashboard, then pay once with your own card on the checkout page while they are signed in. Their account becomes Lifetime Pro at once, and the receipt goes to their email. There is no gift code and no family plan: Pro belongs to the account that bought it. If you would rather hold the purchase yourself, take Pro on your own account and share their textbooks through a family classroom.
Do we need a subscription?
No. Lifetime Pro is one payment that opens every world in full and includes 3 book-to-game credits for their own textbooks. There is no subscription and nothing to cancel; more credits can be bought later if they run out.
We have more than one teenager. How does that work?
Each teenager needs their own free account: progress, streaks and the questions to repeat are saved per account, and two people on one would overwrite each other. For several, take Lifetime Pro on your own account, turn their textbooks into games with the credits and share them through a family classroom they all join free. The Members page then shows everyone side by side. Credits cannot be moved between accounts, so a teen who wants to upload books of their own needs credits on their own account.
How old does my child have to be?
Thirteen or older. The service is not directed at children under 13, as the privacy policy says, and every player needs their own account. It is built for secondary school and the exam years, when the textbooks are written in sentences.
What can I see of their progress?
On their dashboard: the day streak, the three daily goals, each world’s progress (characters beaten, best tower stage, cards learned, best mini-game score), achievements and their place on the leaderboards; inside a world, their level and XP. In a family classroom, the Members page shows each teen’s level, XP, characters defeated, best tower stage, flashcard mastery, best mini-game score, day streak, points and when they last played. Nothing is sent by email, and you do not see the individual answers; the questions they missed come back to them on their own.
Does it work for their subjects, and in our language?
If the material explains things in sentences, yes: history, biology, literature, economics, geography, a language course. Any PDF or EPUB up to 50 MB works, in any language, and the questions come out in the language of the book; the interface is in English, Romanian, Spanish and French. It is weakest on pure calculation and on scanned pages with no text layer.
Can we try before paying?
Yes, without a card. The free public worlds cost nothing and never run out, and the premium worlds come with a preview: 5 battles across them, plus 10 Tower Climb questions and 10 mini-game questions on each, and the flashcards of their first maps. The demo on this page needs no account at all.
Is it safe? Who can they play with?
Duels and races happen with people they invite by link, with classmates from a classroom they joined, or against the computer; there is no public matchmaking and no chat. Classrooms are private unless their owner opens them. Leaderboards show a display name of their choosing, with a switch in Settings to stay off them, and the account can be deleted from Settings at any time. There are no ads and no tracking cookies.

One payment, not a subscription

Free to try, no card. Pro is one payment, less than a few hours of tutoring, for every subject and every exam year ahead.

Free
$0
No card, no time limit
  • Unlimited play on free public worlds
  • A taste of premium worlds: 5 battles, 10 tower questions and 10 mini-game questions each
  • Live duels with friends, classmates or the computer
  • All five modes, on any device
  • Progress saved to your account
Start free
LIMITED LAUNCH DEAL
Lifetime Pro
Regular price $49.99, launch price $19.90

Launch price for the first 100 buyers or until 31 Dec 2026, then $49.99. 97 of 100 left.

One-time payment, keep it forever
  • Turn your own notes into games (3 book-to-game credits)
  • Unlimited battles on every world
  • Unlimited mini-game questions on every world
  • Duels on every map of every premium world
  • Every premium world, every map, all five modes
  • Your own flashcards in any world (up to 200)
  • Study timer extras: room themes, window views, pets and focus insights
  • Classrooms: share the worlds you generate with your students, who join free
  • All future updates included
Get Lifetime Pro · $19.90

Need more later? Extra book-to-game credits are $4.00 each, 5% off from 3, 10% off from 5 and 20% off from 10.

Several teenagers? One Lifetime Pro on your account and a family classroom they join free; see the two set-ups above.

The textbook is already on the desk.

Let it ask the questions. Create their free account and try the demo together.

Create their free account