
Three ways to play the same book. Climb the platformer and answer to refuel.
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← → to move, Space to jump, ↓ + Space to drop through. Use the on-screen controls to run and jump. Orbs ask a question; a correct answer refuels the climb.
What's inside
25 maps, 122 characters and 416 questions, all generated from the book.
Red Tides Shoreline
Introduction to red ocean vs blue ocean strategic thinking.
5 characters · 17 questions
Value Innovation Cove
Understand the simultaneous pursuit of differentiation and low cost.
5 characters · 17 questions
Analytical Tools Castle
Core frameworks for crafting blue ocean strategies.
5 characters · 17 questions
Strategy Canvas Peaks
Visualizing competitive factors and value curves.
5 characters · 17 questions
Value Curve Caverns
Mapping how companies invest across factors of competition.
5 characters · 17 questions
Eliminate-Reduce-Raise-Create Grid
The four-action framework for reconstructing value elements.
5 characters · 17 questions
Six Paths Desert
Reconstructing market boundaries across six strategic paths.
5 characters · 17 questions
Alternative Industries Oasis
Looking beyond direct competitors to alternative industries.
5 characters · 17 questions
Strategic Groups Ridge
Analyzing groups of companies competing on similar logic.
5 characters · 17 questions
Buyer Chain Fortress
Exploring different buyer groups and their influence.
5 characters · 17 questions
Complementary Offerings Grove
Finding value in complementary products and services.
5 characters · 17 questions
Functional-Emotional Divide
Shifting between functional and emotional industry appeal.
5 characters · 17 questions
Time's Horizon Ice Fields
Looking across time to anticipate future trends.
5 characters · 17 questions
Big Picture Watchtower
Focusing strategy on the big picture, not just numbers.
5 characters · 17 questions
Four Steps of Visualization
A process for building and communicating strategy visually.
5 characters · 17 questions
Beyond Existing Demand Dunes
Reaching noncustomers to expand the market.
5 characters · 17 questions
Three Tiers of Noncustomers
Understanding layers of potential untapped demand.
5 characters · 17 questions
Strategic Sequence Volcano
Ordering utility, price, cost, and adoption correctly.
5 characters · 17 questions
Buyer Utility Map Ruins
Mapping utility across the buyer experience cycle.
5 characters · 17 questions
Six Utility Levers Cave
Six levers that unlock exceptional buyer utility.
5 characters · 17 questions
Six Stages Ice Cycle
The six stages of the buyer experience cycle explained.
6 characters · 20 questions
Organizational Hurdles Castle
Overcoming cognitive, resource, motivational, political barriers.
5 characters · 17 questions
Tipping Point Leadership Peak
Leveraging disproportionate influence to drive change fast.
5 characters · 17 questions
Kingpins and Fishbowl Hall
Identifying key influencers and using transparency to motivate.
5 characters · 17 questions
Fair Process Sanctuary
Building execution into strategy through fair process and renewal.
1 characters · 5 questions
How the book becomes practice
Reading puts ideas in. Retrieval keeps them there. The game is the retrieval.
Walk the world of the book
25 maps, one per part of the book. Signs along the way hold its key ideas, so the walk itself is a refresher.
Battle the characters
122 characters, each a short quiz on one idea. Answer well and the map opens up; a boss guards the end of each one.
Missed ideas come back
Every question you get wrong is re-asked in rematches and boss fights, and the Flashcards mode schedules it with spaced repetition, until you get it right.
Keep what you learn
Sign up for free and your demo progress, XP, best tower stage and flashcard schedules move to your account. Come back whenever a chapter starts to fade.