
Three ways to play the same book. Climb the platformer and answer to refuel.
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← → to move, Space to jump, ↓ + Space to drop through. Use the on-screen controls to run and jump. Orbs ask a question; a correct answer refuels the climb.
What's inside
21 maps, 101 characters and 345 questions, all generated from the book.
Forest of First Creation
Understand the core distinction between zero-to-one creation and one-to-n copying.
5 characters · 17 questions
Ruins of the Dot-Com Bubble
Examine the lessons and myths left behind by the 1999 tech bubble collapse.
5 characters · 17 questions
Castle of Happy Monopolies
Learn why every successful company is a unique monopoly, not a competitor.
5 characters · 17 questions
Desert of Competitive Ideology
Explore how the myth of competition drains value from businesses.
5 characters · 17 questions
Volcano of Last Mover Advantage
Discover why lasting dominance beats being first to market.
5 characters · 17 questions
Ice Fields of Chance
Reject the idea that success is random; embrace definite planning.
5 characters · 17 questions
Cave of Compound Fortune
Study power law dynamics and how outsized returns drive venture investing.
5 characters · 17 questions
Ocean of Hidden Secrets
Learn to seek out secrets and truths others overlook or fear.
5 characters · 17 questions
Foundations of the Fortress
Understand how early founding decisions shape a company's fate.
5 characters · 17 questions
Mafia Mechanics Catacombs
Explore how tight-knit founding teams build lasting culture.
5 characters · 17 questions
Forest of Distribution Paths
Master complex sales, personal sales, and distribution strategy.
5 characters · 17 questions
Ruins of the Seven Questions
Study the seven essential questions every business must answer.
5 characters · 17 questions
Desert of Definite Optimism
Contrast definite versus indefinite views of the future.
5 characters · 17 questions
Ice Caverns of Indefinite Pessimism
Examine the dangers of pessimism without a plan for the future.
5 characters · 17 questions
Volcano of Contrarian Thought
Learn to challenge consensus and think independently and boldly.
5 characters · 17 questions
Castle of the Founder's Paradox
Understand the extreme, paradoxical nature of visionary founders.
5 characters · 17 questions
Ocean of Man and Machine
Explore how technology should complement rather than replace humans.
5 characters · 17 questions
Forest of False Green Promises
Critique cleantech failures caused by ignoring monopoly principles.
5 characters · 17 questions
Ruins of Social Good Illusions
Question conventional notions of social entrepreneurship and doing good.
5 characters · 17 questions
Cave of Technology versus Globalization
Compare technological progress with global spread of existing ideas.
5 characters · 17 questions
Ice Throne of Stagnation or Singularity
Reflect on humanity's choice between stagnation and future breakthroughs.
1 characters · 5 questions
How the book becomes practice
Reading puts ideas in. Retrieval keeps them there. The game is the retrieval.
Walk the world of the book
21 maps, one per part of the book. Signs along the way hold its key ideas, so the walk itself is a refresher.
Battle the characters
101 characters, each a short quiz on one idea. Answer well and the map opens up; a boss guards the end of each one.
Missed ideas come back
Every question you get wrong is re-asked in rematches and boss fights, and the Flashcards mode schedules it with spaced repetition, until you get it right. That is the part that makes it stick.
Keep what you learn
Sign up for free and your demo progress, XP, best tower stage and flashcard schedules move to your account. Come back whenever a chapter starts to fade.