Atomic Habits: An Easy & Proven Way to Build Good Habits & Break Bad Ones cover
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Atomic Habits: An Easy & Proven Way to Build Good Habits & Break Bad Ones

by James Clear

This book explains how tiny, consistent changes compound into remarkable results, using the Four Laws of Behavior Change to build good habits and break bad ones. In this world you practice designing your environment, stacking habits, tracking progress, and using identity-based thinking to make lasting change stick.

33 maps · 161 characters · 547 questions · free to try, no account needed · book links are affiliate links

Two ways to play the same book. Walk the maps and challenge the characters.

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Use the on-screen controls to walk and talk. Signs hold the book's ideas; every character is a quiz.

What's inside

33 maps, 161 characters and 547 questions, all generated from the book.

MAP 01

The Fundamentals Forest

Discover why tiny changes make a big difference in habit formation

5 characters · 17 questions

MAP 02

Atomic Power Caverns

Explore the surprising power of atomic habits and compound growth

5 characters · 17 questions

MAP 03

Identity Transformation Castle

Learn how habits shape your identity and vice versa

5 characters · 17 questions

MAP 04

Four Steps Desert

Master the 4 simple steps to build better habits

5 characters · 17 questions

MAP 05

Awareness Ruins

Uncover hidden habits and develop self-awareness

5 characters · 17 questions

MAP 06

Habit Stacking Volcano

Learn the best way to start new habits through stacking

5 characters · 17 questions

MAP 07

Environment Design Ocean

Discover why environment often matters more than motivation

5 characters · 17 questions

MAP 08

Self-Control Ice Fields

Master the secret to self-control and willpower

5 characters · 17 questions

MAP 09

Irresistible Habits Forest

Learn how to make habits irresistible and attractive

5 characters · 17 questions

MAP 10

Social Influence Castle

Understand how family and friends shape your habits

5 characters · 17 questions

MAP 11

Bad Habit Diagnosis Cave

Find and fix the root causes of your bad habits

5 characters · 17 questions

MAP 12

Progress Desert

Walk slowly but never backward in habit formation

5 characters · 17 questions

MAP 13

Least Effort Ruins

Apply the law of least effort to make habits easier

5 characters · 17 questions

MAP 14

Two-Minute Rule Volcano

Stop procrastinating using the powerful Two-Minute Rule

5 characters · 17 questions

MAP 15

Inevitable Habits Ocean

Make good habits inevitable and bad habits impossible

5 characters · 17 questions

MAP 16

Satisfaction Ice Fields

Learn the cardinal rule of behavior change through satisfaction

5 characters · 17 questions

MAP 17

Daily Consistency Forest

Master how to stick with good habits every single day

5 characters · 17 questions

MAP 18

Accountability Castle

Discover how accountability partners can change everything

5 characters · 17 questions

MAP 19

Talent Truth Cave

Understand when genes matter and when they don't

5 characters · 17 questions

MAP 20

Goldilocks Desert

Stay motivated in life and work with the Goldilocks Rule

5 characters · 17 questions

MAP 21

Good Habits Downside Ruins

Explore the potential downsides of creating good habits

5 characters · 17 questions

MAP 22

Habit Scorecard Volcano

Create awareness through the Habits Scorecard system

5 characters · 17 questions

MAP 23

Implementation Intentions Ocean

Use implementation intentions to trigger new behaviors

5 characters · 17 questions

MAP 24

Temptation Bundling Ice

Bundle tempting activities with beneficial habits

5 characters · 17 questions

MAP 25

Habit Tracking Forest

Measure progress and maintain streaks with habit tracking

5 characters · 17 questions

MAP 26

Never Miss Twice Castle

Recover quickly from setbacks with the never miss twice rule

5 characters · 17 questions

MAP 27

Habit Contract Cave

Create accountability through habit contracts and consequences

5 characters · 17 questions

MAP 28

Mastery Plateau Desert

Push through plateaus to achieve true mastery

5 characters · 17 questions

MAP 29

Motivation Ritual Ruins

Create rituals that generate motivation on demand

5 characters · 17 questions

MAP 30

Identity Reinforcement Volcano

Reinforce your desired identity through consistent actions

5 characters · 17 questions

MAP 31

System Optimization Ocean

Focus on systems rather than goals for lasting change

5 characters · 17 questions

MAP 32

Advanced Strategies Ice

Apply advanced tactics to go from good to truly great

5 characters · 17 questions

MAP 33

Lasting Results Forest

Discover the secret to results that last a lifetime

1 characters · 3 questions

How the book becomes practice

Reading puts ideas in. Retrieval keeps them there. The game is the retrieval.

01

Walk the world of the book

33 maps, one per part of the book. Signs along the way hold its key ideas, so the walk itself is a refresher.

02

Battle the characters

161 characters, each a short quiz on one idea. Answer well and the map opens up; a boss guards the end of each one.

03

Missed ideas come back

Every question you get wrong is re-asked in rematches and boss fights until you get it right. That is the part that makes it stick.

Keep what you learn

Sign up for free and your demo progress, XP and best tower stage move to your account. Come back whenever a chapter starts to fade.

Questions

Is this the actual book?
No. This is a quiz game built from the ideas in "Atomic Habits: An Easy & Proven Way to Build Good Habits & Break Bad Ones": 547 multiple-choice questions with explanations, spread over 33 maps. It works best alongside the book, which is why the page links to where you can get it.
Is it free to play?
You can play the demo on this page without an account (5 battles in the RPG and 10 questions in the tower). Sign up for free to keep going; premium worlds come with a preview and Lifetime Pro unlocks everything.
Do I need to have read the book?
It works either way. If you have read it, the game is spaced repetition for what you learned. If you have not, every question comes with an explanation, so the game is a fast tour of the main ideas.
Does my demo progress carry over?
Yes. Sign up from the game and the characters you beat, your XP and your best tower stage move to your account.
Are the book links affiliate links?
Yes. If you buy the book through one of them we may earn a small commission, at no extra cost to you. It helps keep the free worlds free.