
Two ways to play the same book. Walk the maps and challenge the characters.
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Arrow keys to walk, Space to talk or fight. Use the on-screen controls to walk and talk. Signs hold the book's ideas; every character is a quiz.
What's inside
33 maps, 161 characters and 547 questions, all generated from the book.
The Fundamentals Forest
Discover why tiny changes make a big difference in habit formation
5 characters · 17 questions
Atomic Power Caverns
Explore the surprising power of atomic habits and compound growth
5 characters · 17 questions
Identity Transformation Castle
Learn how habits shape your identity and vice versa
5 characters · 17 questions
Four Steps Desert
Master the 4 simple steps to build better habits
5 characters · 17 questions
Awareness Ruins
Uncover hidden habits and develop self-awareness
5 characters · 17 questions
Habit Stacking Volcano
Learn the best way to start new habits through stacking
5 characters · 17 questions
Environment Design Ocean
Discover why environment often matters more than motivation
5 characters · 17 questions
Self-Control Ice Fields
Master the secret to self-control and willpower
5 characters · 17 questions
Irresistible Habits Forest
Learn how to make habits irresistible and attractive
5 characters · 17 questions
Social Influence Castle
Understand how family and friends shape your habits
5 characters · 17 questions
Bad Habit Diagnosis Cave
Find and fix the root causes of your bad habits
5 characters · 17 questions
Progress Desert
Walk slowly but never backward in habit formation
5 characters · 17 questions
Least Effort Ruins
Apply the law of least effort to make habits easier
5 characters · 17 questions
Two-Minute Rule Volcano
Stop procrastinating using the powerful Two-Minute Rule
5 characters · 17 questions
Inevitable Habits Ocean
Make good habits inevitable and bad habits impossible
5 characters · 17 questions
Satisfaction Ice Fields
Learn the cardinal rule of behavior change through satisfaction
5 characters · 17 questions
Daily Consistency Forest
Master how to stick with good habits every single day
5 characters · 17 questions
Accountability Castle
Discover how accountability partners can change everything
5 characters · 17 questions
Talent Truth Cave
Understand when genes matter and when they don't
5 characters · 17 questions
Goldilocks Desert
Stay motivated in life and work with the Goldilocks Rule
5 characters · 17 questions
Good Habits Downside Ruins
Explore the potential downsides of creating good habits
5 characters · 17 questions
Habit Scorecard Volcano
Create awareness through the Habits Scorecard system
5 characters · 17 questions
Implementation Intentions Ocean
Use implementation intentions to trigger new behaviors
5 characters · 17 questions
Temptation Bundling Ice
Bundle tempting activities with beneficial habits
5 characters · 17 questions
Habit Tracking Forest
Measure progress and maintain streaks with habit tracking
5 characters · 17 questions
Never Miss Twice Castle
Recover quickly from setbacks with the never miss twice rule
5 characters · 17 questions
Habit Contract Cave
Create accountability through habit contracts and consequences
5 characters · 17 questions
Mastery Plateau Desert
Push through plateaus to achieve true mastery
5 characters · 17 questions
Motivation Ritual Ruins
Create rituals that generate motivation on demand
5 characters · 17 questions
Identity Reinforcement Volcano
Reinforce your desired identity through consistent actions
5 characters · 17 questions
System Optimization Ocean
Focus on systems rather than goals for lasting change
5 characters · 17 questions
Advanced Strategies Ice
Apply advanced tactics to go from good to truly great
5 characters · 17 questions
Lasting Results Forest
Discover the secret to results that last a lifetime
1 characters · 3 questions
How the book becomes practice
Reading puts ideas in. Retrieval keeps them there. The game is the retrieval.
Walk the world of the book
33 maps, one per part of the book. Signs along the way hold its key ideas, so the walk itself is a refresher.
Battle the characters
161 characters, each a short quiz on one idea. Answer well and the map opens up; a boss guards the end of each one.
Missed ideas come back
Every question you get wrong is re-asked in rematches and boss fights until you get it right. That is the part that makes it stick.
Keep what you learn
Sign up for free and your demo progress, XP and best tower stage move to your account. Come back whenever a chapter starts to fade.