
Two ways to play the same book. Walk the maps and challenge the characters.
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Arrow keys to walk, Space to talk or fight. Use the on-screen controls to walk and talk. Signs hold the book's ideas; every character is a quiz.
What's inside
33 maps, 161 characters and 547 questions, all generated from the book.
Foundation Forest: General Knowledge
Discover how experiences, lateral thinking, and diverse knowledge fuel creative ideas
5 characters · 17 questions
Expert's Observatory: Specific Knowledge
Master your product, customer, and market to write with unshakeable authority
5 characters · 17 questions
Practice Peaks: Honing Your Craft
Embrace the mental process of writing and overcome first draft fears
5 characters · 17 questions
Visual Valley: Graphic Elements
Understand how every visual component works to capture reader attention
5 characters · 17 questions
Opening Gates: The First Sentence
Craft irresistible openings that compel readers to continue
5 characters · 17 questions
Environment Chamber: Perfect Buying Atmosphere
Control the mental space where purchasing decisions are made
5 characters · 17 questions
Resonance Ridge: Connecting with Readers
Create harmony between your message and your audience's mindset
5 characters · 17 questions
Slippery Slide Caverns: Reading Gravity
Master the force that pulls readers irresistibly through your copy
5 characters · 17 questions
Constraint Cliffs: Breaking Mental Barriers
Identify and overcome assumed limitations in your thinking
5 characters · 17 questions
Curiosity Gardens: Seeds of Intrigue
Plant compelling questions that readers must have answered
5 characters · 17 questions
Emotion Ocean: Copy as Feeling
Harness the power of emotions over logic in persuasive writing
5 characters · 17 questions
Concept Castle: Selling Ideas Over Products
Transform features into compelling concepts that customers desire
5 characters · 17 questions
Incubation Ice Fields: The Subconscious Process
Allow your mind to work behind the scenes on creative solutions
5 characters · 17 questions
Length Laboratory: How Much Copy to Write
Determine the optimal amount of copy for maximum impact
5 characters · 17 questions
Communication Channels: Personal Connection
Write as if speaking directly to one individual reader
5 characters · 17 questions
Sequence Sanctuary: Copy Flow and Structure
Guide readers through a logical progression toward purchase
5 characters · 17 questions
Editing Emporium: Refining Your Work
Polish your copy to maximum clarity and persuasive power
5 characters · 17 questions
Power Plains: Copy Elements That Work
Deploy proven techniques that consistently drive results
5 characters · 17 questions
Trigger Temple: 31 Psychological Motivators
Master the mental switches that activate buying behavior
5 characters · 17 questions
Cure Caverns: Selling Solutions Not Prevention
Understand why people buy fixes over preventative measures
5 characters · 17 questions
Price Peaks: The Psychology of Cost
Use pricing strategies as powerful persuasion tools
5 characters · 17 questions
Reason Ridge: Logical Justification
Provide rational reasons for emotional purchase decisions
5 characters · 17 questions
Objection Outpost: Handling Resistance
Anticipate and overcome customer doubts before they arise
5 characters · 17 questions
Testimonial Towers: Social Proof Power
Leverage customer stories to build credibility and trust
5 characters · 17 questions
Headline Heights: Attention-Grabbing Openers
Craft headlines that stop readers in their tracks
5 characters · 17 questions
Offer Oasis: Irresistible Propositions
Structure deals that customers cannot refuse
5 characters · 17 questions
Testing Territories: Measuring What Works
Use data to optimize and improve your copy performance
5 characters · 17 questions
Medium Marshlands: Adapting to Different Formats
Modify your approach for print, digital, and broadcast media
5 characters · 17 questions
Market Maze: Understanding Your Audience
Navigate the complexities of different customer segments
5 characters · 17 questions
Story Seas: Narrative Selling Techniques
Use compelling stories to illustrate benefits and create connection
5 characters · 17 questions
Urgency Uplands: Creating Time Pressure
Motivate immediate action through scarcity and deadlines
5 characters · 17 questions
Ethics Escarpment: Responsible Persuasion
Balance powerful techniques with honest business practices
5 characters · 17 questions
Mastery Mountain: Becoming a Copy Professional
Integrate all elements into a complete copywriting system
1 characters · 3 questions
How the book becomes practice
Reading puts ideas in. Retrieval keeps them there. The game is the retrieval.
Walk the world of the book
33 maps, one per part of the book. Signs along the way hold its key ideas, so the walk itself is a refresher.
Battle the characters
161 characters, each a short quiz on one idea. Answer well and the map opens up; a boss guards the end of each one.
Missed ideas come back
Every question you get wrong is re-asked in rematches and boss fights until you get it right. That is the part that makes it stick.
Keep what you learn
Sign up for free and your demo progress, XP and best tower stage move to your account. Come back whenever a chapter starts to fade.