
Two ways to play the same book. Walk the maps and challenge the characters.
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Arrow keys to walk, Space to talk or fight. Use the on-screen controls to walk and talk. Signs hold the book's ideas; every character is a quiz.
What's inside
27 maps, 131 characters and 445 questions, all generated from the book.
The ONE Thing Sanctuary
Discover the foundational principle of focusing on one thing until you get there
5 characters · 17 questions
Domino Effect Caverns
Learn how one action leads to another in a chain reaction of success
5 characters · 17 questions
Success Clues Forest
Uncover the patterns and evidence left behind by extraordinary achievers
5 characters · 17 questions
Everything Matters Desert
Navigate the lie that all tasks and priorities are created equal
5 characters · 17 questions
Multitasking Ruins
Explore the myth of doing multiple things at once effectively
5 characters · 17 questions
Disciplined Life Fortress
Examine the misconception that success requires discipline in everything
5 characters · 17 questions
Willpower Volcano
Understand why willpower is limited and not always available when needed
5 characters · 17 questions
Balanced Life Ocean
Challenge the myth that life must be perfectly balanced to be successful
5 characters · 17 questions
Big Is Bad Ice Fields
Confront the lie that thinking big is unrealistic or harmful
5 characters · 17 questions
Focusing Question Cave
Master the one question that cuts through complexity to clarity
5 characters · 17 questions
Success Habit Grove
Build the routine of asking the focusing question consistently
5 characters · 17 questions
Great Answers Summit
Learn the path to finding extraordinary solutions through better questions
5 characters · 17 questions
Purpose Castle
Connect your ONE Thing to your deeper meaning and life mission
5 characters · 17 questions
Priority Desert
Navigate through competing demands to identify what matters most
5 characters · 17 questions
Productivity Depths
Dive deep into maximizing results from your most important activities
5 characters · 17 questions
Three Commitments Fortress
Master the essential commitments needed for extraordinary results
5 characters · 17 questions
Four Thieves Ruins
Identify and defeat the productivity thieves that steal your focus
5 characters · 17 questions
Implementation Journey
Put The ONE Thing principles to work in your daily life
5 characters · 17 questions
Time Blocking Caves
Learn to protect and schedule time for your most important work
5 characters · 17 questions
Energy Management Peak
Optimize physical, emotional, mental and spiritual energy for peak performance
5 characters · 17 questions
Environment Design Valley
Create surroundings that support focus and minimize distractions
5 characters · 17 questions
Accountability Stronghold
Build systems and relationships that keep you on track
5 characters · 17 questions
Goal Setting Desert
Learn to set goals that connect to your ONE Thing
5 characters · 17 questions
Habit Formation Ice Caves
Understand how to build powerful habits through selected discipline
5 characters · 17 questions
Decision Making Ocean
Navigate choices by filtering them through your ONE Thing
5 characters · 17 questions
Results Measurement Ruins
Track progress and measure what matters for extraordinary outcomes
5 characters · 17 questions
Mastery Summit
Achieve extraordinary results by applying all ONE Thing principles
1 characters · 3 questions
How the book becomes practice
Reading puts ideas in. Retrieval keeps them there. The game is the retrieval.
Walk the world of the book
27 maps, one per part of the book. Signs along the way hold its key ideas, so the walk itself is a refresher.
Battle the characters
131 characters, each a short quiz on one idea. Answer well and the map opens up; a boss guards the end of each one.
Missed ideas come back
Every question you get wrong is re-asked in rematches and boss fights until you get it right. That is the part that makes it stick.
Keep what you learn
Sign up for free and your demo progress, XP and best tower stage move to your account. Come back whenever a chapter starts to fade.