The Prince cover
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The Prince

by Niccolò Machiavelli

A Renaissance guide to acquiring and holding political power, examining how princes balance force and cunning, generosity and fear, fortune and skill. In this world you practise reading real situations of rule, conquest, and loyalty, and choosing the pragmatic action that secures lasting power.

63 maps · 311 characters · 1059 questions · free to try, no account needed · book links are affiliate links

Three ways to play the same book. Climb the platformer and answer to refuel.

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Use the on-screen controls to run and jump. Orbs ask a question; a correct answer refuels the climb.

The mindmap

Every key idea of the book on one map, each one explained. Your answers in the games mark the ideas you have learned.

🧭The Princetypes ofprincipalities andhow they are acqui…+4governing conqueredstates (direct rulevs. through local…+7use of fortressesand fortifiedcities for defense+4mercenary vs.native armies+6the fox and thelion: cunning andforce in leadership+5appearing virtuousvs. being virtuous+4Statecraft andPower Maintenance+6how fortune andability (virtù)shape a prince's s…+5avoiding hatred andcontempt fromsubjects+7choosing andmanaging advisersand counsel+4generosity vs.stinginess, crueltyvs. mercy as tools…+5when a prince maybreak promises ortreaties+4
296 ideas in 12 branches

Every key idea of the book on one map, each one explained. Your answers in the games mark the ideas you have learned.

Some of the core ideas

Two types of principalitiesCivil principality definitionNew principalities face inherent difficultyNew prince needs native goodwillDifferent language requires special measuresSettling in conquered territoryColonies are preferable to garrisonsControlling subject states
Open the mindmap

What's inside

63 maps, 311 characters and 1059 questions, all generated from the book.

MAP 01

Forest of Principalities

Introduction to the types of states and dominions.

5 characters · 17 questions

MAP 02

Hereditary Castle

How hereditary principalities are maintained with ease.

5 characters · 17 questions

MAP 03

Mixed Dominion Ruins

Challenges of ruling mixed principalities with old and new subjects.

5 characters · 17 questions

MAP 04

Caverns of Annexed Lands

Why annexed provinces are harder to hold than native ones.

5 characters · 17 questions

MAP 05

Colonization Forest

Using colonies to secure newly acquired territories.

5 characters · 17 questions

MAP 06

Desert of Similar Customs

Advantages of acquiring states with similar language and customs.

5 characters · 17 questions

MAP 07

Ocean of Different Customs

Challenges of ruling states with different customs and tongues.

5 characters · 17 questions

MAP 08

Fortress of Residence

Why a prince should live in newly acquired territory.

5 characters · 17 questions

MAP 09

Ice Citadel of Garrisons

Comparing garrisons versus colonies for control.

5 characters · 17 questions

MAP 10

Ruins of the Turkish Model

Governing a state ruled directly by one sovereign.

5 characters · 17 questions

MAP 11

Castle of the French Model

Governing a state ruled through many local barons.

5 characters · 17 questions

MAP 12

Volcano of Alexander's Conquest

Why Alexander's empire remained stable after his death.

5 characters · 17 questions

MAP 13

Forest of Free Republics

Difficulties in holding cities once governed by their own laws.

5 characters · 17 questions

MAP 14

Cave of Civil Principalities

How a prince rises to power through citizen support.

5 characters · 17 questions

MAP 15

Desert of Ecclesiastical States

Unique security of principalities sustained by religion.

5 characters · 17 questions

MAP 16

Ocean of New Acquisitions

Strategies and risks in acquiring entirely new states.

5 characters · 17 questions

MAP 17

Castle of Virtù and Ability

Princes who rose to power through their own skill and ability.

5 characters · 17 questions

MAP 18

Ice Peaks of Fortune's Favor

Princes who rose to power through luck and others' arms.

5 characters · 17 questions

MAP 19

Ruins of Borrowed Power

Dangers of depending on fortune rather than one's own strength.

5 characters · 17 questions

MAP 20

Forest of Crime's Path

Examining when wickedness leads to power and its limits.

5 characters · 17 questions

MAP 21

Volcano of Cruelty Well Used

Distinguishing cruelty used wisely from cruelty abused.

5 characters · 17 questions

MAP 22

Cave of the New Order

Difficulties innovators face when introducing new methods.

5 characters · 17 questions

MAP 23

Desert of Civil Principality Risks

Balancing favor from nobles and from the common people.

5 characters · 17 questions

MAP 24

Ocean of Popular Support

Why princes should secure loyalty from the general populace.

5 characters · 17 questions

MAP 25

Castle Fortifications

The strategic value of building and using fortresses.

5 characters · 17 questions

MAP 26

Ice Walls of Defense

When fortresses help or hinder a prince's security.

5 characters · 17 questions

MAP 27

Ruins of Contempt

How princes gain reputation by avoiding being despised.

5 characters · 17 questions

MAP 28

Forest of Esteem

Actions that earn a prince honor and admiration.

5 characters · 17 questions

MAP 29

Cave of Great Enterprises

Undertaking great deeds to build lasting prestige.

5 characters · 17 questions

MAP 30

Volcano of Open Alliances

Why princes should declare themselves clearly as friend or foe.

5 characters · 17 questions

MAP 31

Desert of Neutrality's Danger

The perils of remaining neutral between warring powers.

5 characters · 17 questions

MAP 32

Ocean of Encouraging Talent

How a prince should support skilled subjects and the arts.

5 characters · 17 questions

MAP 33

Castle of Ministers

Choosing and recognizing capable advisers to serve the state.

5 characters · 17 questions

MAP 34

Ice Palace of Wise Counsel

Distinguishing truly wise ministers from self-serving ones.

5 characters · 17 questions

MAP 35

Ruins of the Flatterer's Trap

How princes can avoid being deceived by flatterers.

5 characters · 17 questions

MAP 36

Forest of Honest Advice

Establishing a trustworthy method for receiving counsel.

5 characters · 17 questions

MAP 37

Cave of Foreign Misfortune

Why Italian princes historically lost their states.

5 characters · 17 questions

MAP 38

Volcano of Mercenary Armies

The dangers and unreliability of hired mercenary soldiers.

5 characters · 17 questions

MAP 39

Desert of Auxiliary Troops

Risks of borrowing allied forces to fight one's wars.

5 characters · 17 questions

MAP 40

Ocean of Mixed Soldiery

Problems arising from combining mercenaries and auxiliaries.

5 characters · 17 questions

MAP 41

Castle of National Arms

Why a prince must rely on his own native troops.

5 characters · 17 questions

MAP 42

Ice Fortress of Military Study

The prince's duty to study the art of war constantly.

5 characters · 17 questions

MAP 43

Ruins of Idle Peace

Dangers of neglecting military preparation during peacetime.

5 characters · 17 questions

MAP 44

Forest of Historical Example

Learning statecraft lessons from history's great leaders.

5 characters · 17 questions

MAP 45

Cave of Appearance vs. Reality

Why how a prince appears matters more than inner truth.

5 characters · 17 questions

MAP 46

Volcano of Generosity's Cost

The hidden dangers of excessive princely generosity.

5 characters · 17 questions

MAP 47

Desert of Prudent Stinginess

Why thriftiness can serve a prince better than liberality.

5 characters · 17 questions

MAP 48

Ocean of Cruelty and Mercy

Balancing fear and compassion in ruling subjects.

5 characters · 17 questions

MAP 49

Castle of Feared Rule

Why it is safer to be feared than loved, if not both.

5 characters · 17 questions

MAP 50

Ice Tundra of Avoiding Hatred

Keeping subjects' property and women free from abuse.

5 characters · 17 questions

MAP 51

Ruins of Broken Promises

When and why a prince may justly break his word.

5 characters · 17 questions

MAP 52

Forest of the Fox and Lion

Combining cunning and force to rule effectively.

5 characters · 17 questions

MAP 53

Cave of Virtuous Appearances

Projecting virtues while retaining freedom to act otherwise.

5 characters · 17 questions

MAP 54

Volcano of Contempt and Conspiracy

How to avoid inciting plots and rebellion among subjects.

5 characters · 17 questions

MAP 55

Desert of Internal Security

Strategies to maintain stability against domestic threats.

5 characters · 17 questions

MAP 56

Ocean of External Threats

Defending the state against powerful foreign enemies.

5 characters · 17 questions

MAP 57

Castle of the Italian Rulers

Case studies of Italian princes who lost their states.

5 characters · 17 questions

MAP 58

Ice Citadel of Fortune's Power

How much fortune truly controls human affairs.

5 characters · 17 questions

MAP 59

Ruins of Resisting Fortune

How preparation and virtù can counter fortune's force.

5 characters · 17 questions

MAP 60

Forest of the River's Flood

The metaphor of fortune as a river to be tamed.

5 characters · 17 questions

MAP 61

Cave of Changing Times

Adapting one's methods to the shifting nature of the times.

5 characters · 17 questions

MAP 62

Volcano of Boldness and Caution

Weighing impetuous action against cautious restraint.

5 characters · 17 questions

MAP 63

Desert of Italy's Liberation

The exhortation to free Italy from foreign domination.

1 characters · 5 questions

How the book becomes practice

Reading puts ideas in. Retrieval keeps them there. The game is the retrieval.

01

Walk the world of the book

63 maps, one per part of the book. Signs along the way hold its key ideas, so the walk itself is a refresher.

02

Battle the characters

311 characters, each a short quiz on one idea. Answer well and the map opens up; a boss guards the end of each one.

03

Missed ideas come back

Every question you get wrong is re-asked in rematches and boss fights, and the Flashcards mode schedules it with spaced repetition, until you get it right.

Keep what you learn

Sign up for free and your demo progress, XP, best tower stage and flashcard schedules move to your account. Come back whenever a chapter starts to fade.

Questions

Is this the actual book?
No. This is a quiz game built from the ideas in "The Prince": 1059 multiple-choice questions with explanations, spread over 63 maps. It works best alongside the book, which is why the page links to where you can get it.
Is it free to play?
You can play the demos on this page without an account (5 battles in the RPG, 10 questions in the tower and 12 flashcard grades). Sign up for free to keep going; premium worlds come with a preview and Pro unlocks everything.
Do I need to have read the book?
It works either way. If you have read it, the game is spaced repetition for what you learned. If you have not, every question comes with an explanation, so the game is a fast tour of the main ideas.
Does my demo progress carry over?
Yes. Sign up from the game and the characters you beat, your XP, your best tower stage and your flashcard schedules move to your account.
Are the book links affiliate links?
Yes. If you buy the book through one of them we may earn a small commission, at no extra cost to you. It helps keep the free worlds free.