Books you can play right now
Each one is a full world: maps, characters, bosses and hundreds of questions, all from the book. See every book.
Showing the books in English. Books in other languages
When I Say No, I Feel Guilty - Manuel J. Smith
- Self-development
- Assertiveness
- Conflict resolution
This world teaches learners the core verbal skills and rights of systematic assertiveness to resist manipulation without guilt. Learners will master techniques like Broken Record, Fogging, and Negative Inquiry while applying them to relationships and everyday conflicts.
EN91 characters · Play
Verbal Judo - George J. Thompson & Jerry B. Jenkins
- Communication skills
- Self-development
- Assertiveness
Learners master empathetic, tactical communication techniques to defuse conflict and generate voluntary compliance without force. They build skills in active listening, reframing language, and persuasive frameworks to transform confrontation into cooperation.
EN91 characters · Play

What They Don't Teach You at Harvard Business School
by Mark H. McCormack
- Productivity
- Startups
- Assertiveness
A veteran deal-maker distills the unwritten rules of business savvy: reading people, negotiating with leverage, managing time, and shaping perceptions. Players practice sizing up situations, handling office politics, and building client trust through practical, street-smart tactics rather than textbook theory.
EN96 characters · Play

The Subtle Art of Not Giving a F*ck
by Mark Manson
- Self-development
- Assertiveness
- Boundaries
This book argues that a good life comes not from chasing endless positivity but from choosing your struggles and values with care. Through Mark Manson's blunt, story-driven philosophy, you'll practice telling meaningful problems from trivial ones, taking responsibility without blame, and facing failure and mortality as sources of clarity rather than fear.
EN176 characters · Play
How it works
Three steps from a book you liked to a book you actually use.
Pick a book
One you have read, or one you keep meaning to. No upload needed: the world is already built and opens in your browser.
Walk its world
Every part of the book is a map. Every character quizzes you on one of its ideas, and a boss guards the big ones.
Come back until it sticks
Questions you miss return in rematches and boss fights. Spaced repetition, wearing a costume.
Why a game works where a highlighter fails
The mechanics are the study method. Active recall and repetition, with a reason to keep going.
Recall beats re-reading
Highlighting feels productive and fades in weeks. Pulling an idea out of your own head is what makes it stay. Every battle is that pull.
Ideas tested, not just underlined
The questions are about the argument of the book, not trivia, and each one comes with an explanation. Miss it and you learn it on the spot.
Ten minutes a day
A map is a short session. Progress, XP and streaks are saved to your account, so the book keeps working long after you finished it.
Five ways to play
Explore the overworld RPG, climb the tower where every right answer refuels the climb, drill the questions as flashcards, practise them in a mini-game or duel a friend on them.
Have the EPUB of a book that is not here yet? Pro turns your own books and notes into worlds, in any language, with the tokens every paid plan includes.
Questions
Are these the actual books?
Is it free?
Do I need to have read the book?
Does my demo progress carry over?
Do you earn from the book links?
Can I do this with my own books?
Your bookshelf, as a game.
Pick the book you most want to remember and play through it instead of re-reading it.