
Two ways to play the same book. Walk the maps and challenge the characters.
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Arrow keys to walk, Space to talk or fight. Use the on-screen controls to walk and talk. Signs hold the book's ideas; every character is a quiz.
What's inside
24 maps, 116 characters and 396 questions, all generated from the book.
Forest of Don't Try
Explore Bukowski's story and the paradox of trying too hard.
5 characters · 17 questions
Caverns of the Feedback Loop
Understand how negative emotions about emotions trap us.
5 characters · 17 questions
Castle of Subtlety
Learn the core premise: not giving a fuck is a skill.
5 characters · 17 questions
Desert of Disappointment Panda
Discover why happiness requires facing hard truths.
5 characters · 17 questions
Ruins of Problem-Solving
See how happiness comes from solving problems, not avoiding them.
5 characters · 17 questions
Ice Fields of Emotion
Examine why emotions are overrated as life guides.
5 characters · 17 questions
Volcano of Struggle
Learn to choose which struggles are worth embracing.
5 characters · 17 questions
Ocean of Impermanence
Reflect on mortality and the fragility of achievement.
5 characters · 17 questions
Castle of Exceptionalism
Challenge the myth that you must be extraordinary.
5 characters · 17 questions
Forest of Ordinary Life
Find meaning in embracing an average existence.
5 characters · 17 questions
Cave of Self-Awareness
Peel back layers of the self-awareness onion.
5 characters · 17 questions
Desert of Rock Star Problems
Understand how privilege distorts perceived hardship.
5 characters · 17 questions
Ruins of Shitty Values
Identify destructive values that sabotage happiness.
5 characters · 17 questions
Ice Temple of Good Values
Define healthy, reality-based values for living well.
5 characters · 17 questions
Volcano of Choice
Learn that we always choose our responses to life.
5 characters · 17 questions
Ocean of Responsibility
Distinguish between fault and responsibility.
5 characters · 17 questions
Castle of Victimhood
Examine the seductive trap of victim identity.
5 characters · 17 questions
Forest of Belief
Explore how we construct and defend our beliefs.
5 characters · 17 questions
Cave of Certainty
Understand the dangers of being too sure of yourself.
5 characters · 17 questions
Ruins of Avoidance
Discover Manson's Law: avoidance breeds anxiety.
5 characters · 17 questions
Volcano of Failure
Embrace failure as the path toward growth and success.
5 characters · 17 questions
Desert of Action
Apply the 'Do Something' principle to overcome inertia.
5 characters · 17 questions
Ice Castle of Boundaries
Learn the power of saying no and building trust.
5 characters · 17 questions
Ocean of Mortality
Confront death to find perspective and freedom in life.
1 characters · 5 questions
How the book becomes practice
Reading puts ideas in. Retrieval keeps them there. The game is the retrieval.
Walk the world of the book
24 maps, one per part of the book. Signs along the way hold its key ideas, so the walk itself is a refresher.
Battle the characters
116 characters, each a short quiz on one idea. Answer well and the map opens up; a boss guards the end of each one.
Missed ideas come back
Every question you get wrong is re-asked in rematches and boss fights until you get it right. That is the part that makes it stick.
Keep what you learn
Sign up for free and your demo progress, XP and best tower stage move to your account. Come back whenever a chapter starts to fade.