
Three ways to play the same book. Climb the platformer and answer to refuel.
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← → to move, Space to jump, ↓ + Space to drop through. Use the on-screen controls to run and jump. Orbs ask a question; a correct answer refuels the climb.
The mindmap
Every key idea of the book on one map, each one explained. Your answers in the games mark the ideas you have learned.
Every key idea of the book on one map, each one explained. Your answers in the games mark the ideas you have learned.
Some of the core ideas
What's inside
36 maps, 176 characters and 600 questions, all generated from the book.
Forest of the Feedback Loop
Explore the anxiety spiral of caring about feeling bad.
5 characters · 17 questions
Cave of Not Giving a Fuck
Understand the core philosophy of selective caring.
5 characters · 17 questions
Ruins of the Book's Purpose
Grasp the overall intent and promise of the material.
5 characters · 17 questions
Desert of Disappointment Panda
Learn the fable illustrating blunt truth-telling.
5 characters · 17 questions
Volcano of Problem-Solving
Discover happiness as an ongoing process of solving problems.
5 characters · 17 questions
Ice Fields of Overrated Emotions
Examine why feelings are unreliable guides.
5 characters · 17 questions
Castle of Chosen Struggle
Learn to choose which problems are worth your energy.
5 characters · 17 questions
Ocean of the Hedonic Treadmill
Understand why pleasure-seeking never satisfies long-term.
5 characters · 17 questions
Ruins of Things Falling Apart
Confront impermanence and the illusion of control.
5 characters · 17 questions
Castle of Exceptionalism
Question the myth that everyone is special.
5 characters · 17 questions
Forest of Ordinary Meaning
Find purpose without needing to be extraordinary.
5 characters · 17 questions
Cave of Self-Awareness Onion
Peel layers of emotion, cause, and underlying values.
5 characters · 17 questions
Desert of Rock Star Problems
See how success creates new, subtler problems.
5 characters · 17 questions
Volcano of Shitty Values
Identify destructive values that cause suffering.
5 characters · 17 questions
Castle of Good vs Bad Values
Learn criteria distinguishing healthy from harmful values.
5 characters · 17 questions
Ice Fields of Choice
Recognize that we are always choosing, even in hardship.
5 characters · 17 questions
Ruins of Responsibility vs Fault
Separate blame from ownership of your response.
5 characters · 17 questions
Ocean of Tragic Response
Study how people respond constructively to tragedy.
5 characters · 17 questions
Cave of Genetics and the Hand Dealt
Accept the role of circumstance without excusing inaction.
5 characters · 17 questions
Desert of Victimhood Chic
Recognize the trap of identifying as a permanent victim.
5 characters · 17 questions
Forest of No How
Understand that willingness matters more than method.
5 characters · 17 questions
Castle of Self-Constructed Belief
See how we architect our own beliefs about reality.
5 characters · 17 questions
Volcano of Careful Belief
Learn caution in what you choose to believe.
5 characters · 17 questions
Ice Fields of Pure Certainty
Examine the dangers of absolute conviction.
5 characters · 17 questions
Ruins of Manson's Law of Avoidance
Understand why we avoid what we fear most.
5 characters · 17 questions
Cave of Ego Death
Explore letting go of a fixed self-identity.
5 characters · 17 questions
Desert of Self-Doubt
Practice techniques for productive self-questioning.
5 characters · 17 questions
Ocean of the Failure/Success Paradox
See how failure is a prerequisite for success.
5 characters · 17 questions
Volcano of Pain in Process
Accept pain as a necessary part of growth.
5 characters · 17 questions
Forest of Doing Something
Learn the principle that action precedes motivation.
5 characters · 17 questions
Castle of Rejection's Benefits
Discover how rejection improves life quality.
5 characters · 17 questions
Ice Fields of Boundaries
Establish healthy limits between self and others.
5 characters · 17 questions
Ruins of Building Trust
Learn how trust is constructed through honest action.
5 characters · 17 questions
Cave of Freedom Through Commitment
Understand how commitment, not options, creates freedom.
5 characters · 17 questions
Desert of Something Beyond Ourselves
Find meaning by connecting to something larger than self.
5 characters · 17 questions
Ocean of Mortality's Sunny Side
Reframe death as a source of perspective and meaning.
1 characters · 5 questions
How the book becomes practice
Reading puts ideas in. Retrieval keeps them there. The game is the retrieval.
Walk the world of the book
36 maps, one per part of the book. Signs along the way hold its key ideas, so the walk itself is a refresher.
Battle the characters
176 characters, each a short quiz on one idea. Answer well and the map opens up; a boss guards the end of each one.
Missed ideas come back
Every question you get wrong is re-asked in rematches and boss fights, and the Flashcards mode schedules it with spaced repetition, until you get it right.
Keep what you learn
Sign up for free and your demo progress, XP, best tower stage and flashcard schedules move to your account. Come back whenever a chapter starts to fade.