How To Win Friends and Influence People cover
PLAY THE BOOK

How To Win Friends and Influence People

by Dale Carnegie

A classic guide to human relations, teaching how to make friends, win people over, and lead without causing resentment through honest appreciation and genuine interest. Players practice recognizing key techniques through real stories about historical figures, salespeople, and everyday encounters.

33 maps · 161 characters · 547 questions · free to try, no account needed · book links are affiliate links

Two ways to play the same book. Walk the maps and challenge the characters.

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Use the on-screen controls to walk and talk. Signs hold the book's ideas; every character is a quiz.

What's inside

33 maps, 161 characters and 547 questions, all generated from the book.

MAP 01

Forest of Fundamental Techniques

Foundational principles for handling people effectively.

5 characters · 17 questions

MAP 02

Cave of Criticism

Why condemning others rarely leads to lasting change.

5 characters · 17 questions

MAP 03

Castle of Sincere Appreciation

The power of honest, heartfelt praise.

5 characters · 17 questions

MAP 04

Desert of Self-Interest

Understanding what truly motivates people.

5 characters · 17 questions

MAP 05

Ocean of Genuine Interest

Becoming genuinely interested in others.

5 characters · 17 questions

MAP 06

Volcano of the Smile

The simple, powerful impact of smiling.

5 characters · 17 questions

MAP 07

Ice Halls of Names

Why a person's name is their favorite sound.

5 characters · 17 questions

MAP 08

Ruins of the Good Listener

Mastering the art of attentive listening.

5 characters · 17 questions

MAP 09

Forest of Shared Interests

Talking in terms of the other person's interests.

5 characters · 17 questions

MAP 10

Cave of Making Others Feel Important

Techniques to make people feel valued sincerely.

5 characters · 17 questions

MAP 11

Castle of Avoided Arguments

Why winning an argument often means losing.

5 characters · 17 questions

MAP 12

Desert of Respected Opinions

Showing respect for others' viewpoints.

5 characters · 17 questions

MAP 13

Ocean of Admitting Mistakes

The strength found in admitting when you're wrong.

5 characters · 17 questions

MAP 14

Volcano of Friendly Approach

Beginning interactions in a friendly way.

5 characters · 17 questions

MAP 15

Ice Fields of Socratic Agreement

Getting others to say 'yes, yes' immediately.

5 characters · 17 questions

MAP 16

Ruins of Letting Others Talk

Allowing others the chance to speak more.

5 characters · 17 questions

MAP 17

Forest of Their Own Ideas

Letting people feel ideas are their own.

5 characters · 17 questions

MAP 18

Cave of Empathy

Seeing things from another person's viewpoint.

5 characters · 17 questions

MAP 19

Castle of Sympathetic Understanding

Appealing to nobler motives sympathetically.

5 characters · 17 questions

MAP 20

Desert of Dramatic Appeals

Using dramatization to make ideas vivid.

5 characters · 17 questions

MAP 21

Ocean of Challenge

Throwing down a friendly challenge.

5 characters · 17 questions

MAP 22

Volcano of Leadership Change

Introduction to changing people without offense.

5 characters · 17 questions

MAP 23

Ice Caverns of Praise First

Beginning with praise before criticism.

5 characters · 17 questions

MAP 24

Ruins of Indirect Correction

Calling attention to mistakes indirectly.

5 characters · 17 questions

MAP 25

Forest of Self-Reflection

Talking about your own mistakes first.

5 characters · 17 questions

MAP 26

Cave of Gentle Suggestions

Asking questions instead of giving orders.

5 characters · 17 questions

MAP 27

Castle of Saved Face

Letting others save face gracefully.

5 characters · 17 questions

MAP 28

Desert of Encouragement

Praising improvement, however slight.

5 characters · 17 questions

MAP 29

Ocean of High Expectations

Giving others a fine reputation to live up to.

5 characters · 17 questions

MAP 30

Volcano of Easy Correction

Making faults seem easy to correct.

5 characters · 17 questions

MAP 31

Ice Plains of Happy Requests

Making others happy to do what you ask.

5 characters · 17 questions

MAP 32

Ruins of Happy Family Life

Applying these principles within the home.

5 characters · 17 questions

MAP 33

Castle of Lasting Influence

Integrating all principles for lifelong success.

1 characters · 3 questions

How the book becomes practice

Reading puts ideas in. Retrieval keeps them there. The game is the retrieval.

01

Walk the world of the book

33 maps, one per part of the book. Signs along the way hold its key ideas, so the walk itself is a refresher.

02

Battle the characters

161 characters, each a short quiz on one idea. Answer well and the map opens up; a boss guards the end of each one.

03

Missed ideas come back

Every question you get wrong is re-asked in rematches and boss fights until you get it right. That is the part that makes it stick.

Keep what you learn

Sign up for free and your demo progress, XP and best tower stage move to your account. Come back whenever a chapter starts to fade.

Questions

Is this the actual book?
No. This is a quiz game built from the ideas in "How To Win Friends and Influence People": 547 multiple-choice questions with explanations, spread over 33 maps. It works best alongside the book, which is why the page links to where you can get it.
Is it free to play?
You can play the demo on this page without an account (5 battles in the RPG and 10 questions in the tower). Sign up for free to keep going; premium worlds come with a preview and Lifetime Pro unlocks everything.
Do I need to have read the book?
It works either way. If you have read it, the game is spaced repetition for what you learned. If you have not, every question comes with an explanation, so the game is a fast tour of the main ideas.
Does my demo progress carry over?
Yes. Sign up from the game and the characters you beat, your XP and your best tower stage move to your account.
Are the book links affiliate links?
Yes. If you buy the book through one of them we may earn a small commission, at no extra cost to you. It helps keep the free worlds free.