
Two ways to play the same book. Walk the maps and challenge the characters.
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Arrow keys to walk, Space to talk or fight. Use the on-screen controls to walk and talk. Signs hold the book's ideas; every character is a quiz.
What's inside
33 maps, 161 characters and 547 questions, all generated from the book.
Forest of Fundamental Techniques
Foundational principles for handling people effectively.
5 characters · 17 questions
Cave of Criticism
Why condemning others rarely leads to lasting change.
5 characters · 17 questions
Castle of Sincere Appreciation
The power of honest, heartfelt praise.
5 characters · 17 questions
Desert of Self-Interest
Understanding what truly motivates people.
5 characters · 17 questions
Ocean of Genuine Interest
Becoming genuinely interested in others.
5 characters · 17 questions
Volcano of the Smile
The simple, powerful impact of smiling.
5 characters · 17 questions
Ice Halls of Names
Why a person's name is their favorite sound.
5 characters · 17 questions
Ruins of the Good Listener
Mastering the art of attentive listening.
5 characters · 17 questions
Forest of Shared Interests
Talking in terms of the other person's interests.
5 characters · 17 questions
Cave of Making Others Feel Important
Techniques to make people feel valued sincerely.
5 characters · 17 questions
Castle of Avoided Arguments
Why winning an argument often means losing.
5 characters · 17 questions
Desert of Respected Opinions
Showing respect for others' viewpoints.
5 characters · 17 questions
Ocean of Admitting Mistakes
The strength found in admitting when you're wrong.
5 characters · 17 questions
Volcano of Friendly Approach
Beginning interactions in a friendly way.
5 characters · 17 questions
Ice Fields of Socratic Agreement
Getting others to say 'yes, yes' immediately.
5 characters · 17 questions
Ruins of Letting Others Talk
Allowing others the chance to speak more.
5 characters · 17 questions
Forest of Their Own Ideas
Letting people feel ideas are their own.
5 characters · 17 questions
Cave of Empathy
Seeing things from another person's viewpoint.
5 characters · 17 questions
Castle of Sympathetic Understanding
Appealing to nobler motives sympathetically.
5 characters · 17 questions
Desert of Dramatic Appeals
Using dramatization to make ideas vivid.
5 characters · 17 questions
Ocean of Challenge
Throwing down a friendly challenge.
5 characters · 17 questions
Volcano of Leadership Change
Introduction to changing people without offense.
5 characters · 17 questions
Ice Caverns of Praise First
Beginning with praise before criticism.
5 characters · 17 questions
Ruins of Indirect Correction
Calling attention to mistakes indirectly.
5 characters · 17 questions
Forest of Self-Reflection
Talking about your own mistakes first.
5 characters · 17 questions
Cave of Gentle Suggestions
Asking questions instead of giving orders.
5 characters · 17 questions
Castle of Saved Face
Letting others save face gracefully.
5 characters · 17 questions
Desert of Encouragement
Praising improvement, however slight.
5 characters · 17 questions
Ocean of High Expectations
Giving others a fine reputation to live up to.
5 characters · 17 questions
Volcano of Easy Correction
Making faults seem easy to correct.
5 characters · 17 questions
Ice Plains of Happy Requests
Making others happy to do what you ask.
5 characters · 17 questions
Ruins of Happy Family Life
Applying these principles within the home.
5 characters · 17 questions
Castle of Lasting Influence
Integrating all principles for lifelong success.
1 characters · 3 questions
How the book becomes practice
Reading puts ideas in. Retrieval keeps them there. The game is the retrieval.
Walk the world of the book
33 maps, one per part of the book. Signs along the way hold its key ideas, so the walk itself is a refresher.
Battle the characters
161 characters, each a short quiz on one idea. Answer well and the map opens up; a boss guards the end of each one.
Missed ideas come back
Every question you get wrong is re-asked in rematches and boss fights until you get it right. That is the part that makes it stick.
Keep what you learn
Sign up for free and your demo progress, XP and best tower stage move to your account. Come back whenever a chapter starts to fade.