Make: The Indie Startup Manual cover
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Make: The Indie Startup Manual

by Pieter Levels

A practical guide to building a solo internet startup from personal problem to profitable exit, written by the maker behind Nomad List and Remote OK. You'll practise spotting ideas from your own life, launching without hype, growing organically, monetizing directly, automating operations, and negotiating a sale.

25 maps · 121 characters · 413 questions · free to try, no account needed · book links are affiliate links

Two ways to play the same book. Climb the platformer and answer to refuel.

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Use the on-screen controls to run and jump. Orbs ask a question; a correct answer refuels the climb.

What's inside

25 maps, 121 characters and 413 questions, all generated from the book.

MAP 01

Forest of Personal Problems

Discover startup ideas rooted in your own life experiences.

5 characters · 17 questions

MAP 02

Ruins of Solutions Without Problems

Learn why products without real problems to solve fail.

5 characters · 17 questions

MAP 03

Cave of Existing Skills

Build your MVP using tools and skills you already have.

5 characters · 17 questions

MAP 04

Castle of Core Functionality

Focus your build on essential features before extras.

5 characters · 17 questions

MAP 05

Desert of DIY Building

Avoid outsourcing; understand why building it yourself matters.

5 characters · 17 questions

MAP 06

Ocean of Launch Platforms

Navigate famous startup sites like Product Hunt and Hacker News.

5 characters · 17 questions

MAP 07

Forest of Mainstream Press

Reach broader audiences through press and mainstream media.

5 characters · 17 questions

MAP 08

Cave of Niche Communities

Find where your specific audience gathers online or offline.

5 characters · 17 questions

MAP 09

Ruins of the Friendly Pitch

Launch humbly instead of acting like a giant new startup.

5 characters · 17 questions

MAP 10

Ice Fields of Organic Growth

Grow through product quality rather than paid advertising.

5 characters · 17 questions

MAP 11

Volcano of Lean Staffing

Stay lean; avoid hiring before revenue justifies it.

5 characters · 17 questions

MAP 12

Castle of Direct Monetization

Charge users directly instead of selling their data.

5 characters · 17 questions

MAP 13

Desert of Honest Pricing

Understand why transparency about monetization builds trust.

5 characters · 17 questions

MAP 14

Ocean of Business Models

Explore different ways to structure product revenue streams.

5 characters · 17 questions

MAP 15

Cave of Monetization Validation

Use payment intent as proof your idea is worth building.

5 characters · 17 questions

MAP 16

Forest of Automation Scripts

Write programs to handle repetitive business tasks.

5 characters · 17 questions

MAP 17

Ruins of the Autonomous Organization

Design a business structure that runs without you.

5 characters · 17 questions

MAP 18

Volcano of Contractors vs Employees

Decide when to hire contractors versus full-time staff.

5 characters · 17 questions

MAP 19

Ice Caverns of Robot Management

Use bots and alerts to oversee contractors and systems.

5 characters · 17 questions

MAP 20

Castle of Community Building

Cultivate online communities that create network effects.

5 characters · 17 questions

MAP 21

Desert of Perpetual Launching

Keep relaunching and iterating your product over time.

5 characters · 17 questions

MAP 22

Ocean of Buyer Filtering

Distinguish serious acquisition offers from casual inquiries.

5 characters · 17 questions

MAP 23

Cave of Acquisition Negotiation

Value your company and negotiate from a position of strength.

5 characters · 17 questions

MAP 24

Ruins of Breakup Fees

Protect yourself in deals with breakup fee clauses.

5 characters · 17 questions

MAP 25

Volcano of the Emotional Exit

Prepare mentally for the aftermath of selling your business.

1 characters · 5 questions

How the book becomes practice

Reading puts ideas in. Retrieval keeps them there. The game is the retrieval.

01

Walk the world of the book

25 maps, one per part of the book. Signs along the way hold its key ideas, so the walk itself is a refresher.

02

Battle the characters

121 characters, each a short quiz on one idea. Answer well and the map opens up; a boss guards the end of each one.

03

Missed ideas come back

Every question you get wrong is re-asked in rematches and boss fights until you get it right. That is the part that makes it stick.

Keep what you learn

Sign up for free and your demo progress, XP and best tower stage move to your account. Come back whenever a chapter starts to fade.

Questions

Is this the actual book?
No. This is a quiz game built from the ideas in "Make: The Indie Startup Manual": 413 multiple-choice questions with explanations, spread over 25 maps. It works best alongside the book, which is why the page links to where you can get it.
Is it free to play?
You can play the demo on this page without an account (5 battles in the RPG and 10 questions in the tower). Sign up for free to keep going; premium worlds come with a preview and Lifetime Pro unlocks everything.
Do I need to have read the book?
It works either way. If you have read it, the game is spaced repetition for what you learned. If you have not, every question comes with an explanation, so the game is a fast tour of the main ideas.
Does my demo progress carry over?
Yes. Sign up from the game and the characters you beat, your XP and your best tower stage move to your account.
Are the book links affiliate links?
Yes. If you buy the book through one of them we may earn a small commission, at no extra cost to you. It helps keep the free worlds free.